{"product_id":"the-compleat-strategyst-being-a-primer-on-the-theory-of-games-of-strategy-revised-dover-books-on-mathematics","title":"The Compleat Strategyst: Being a Primer on the Theory of Games of Strategy (Revised) (Dover Books on Mathematics)","description":"\n\u003ctable align=\"center\" border=\"0\" cellpadding=\"2\" cellspacing=\"0\" width=\"100%\"\u003e\n\u003ctr\u003e\n\u003ctd class=\"productDetailSmallElements\"\u003e\n\u003cp\u003e\n\u003cstrong\u003eMarc Notes\u003c\/strong\u003e:\u003cbr\u003e\n\t\t\t\t\t\t\t\tReprint. Originally published: New York: McGraw-Hill, 1966. Includes index.\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003eTable of Contents\u003c\/strong\u003e:\u003cbr\u003e\n\t\t\t\t\t\t\t\tPREFACE TO THE REVISED EDITION \n\u003cbr\u003ePREFACE TO THE FIRST EDITION \n\u003cbr\u003eCHAPTER 1. INTRODUCTION \n\u003cbr\u003e Nature of the Subject \n\u003cbr\u003e An Historical Theory \n\u003cbr\u003e Lessons and Parallels \n\u003cbr\u003e Sectarian Remarks on Method \n\u003cbr\u003e Players and Persons \n\u003cbr\u003e The Payoff \n\u003cbr\u003e Strategies \n\u003cbr\u003e The Game Matrix \n\u003cbr\u003e Implicit Assumptions \n\u003cbr\u003e The Criterion \n\u003cbr\u003e Example 1. The Campers \n\u003cbr\u003eCHAPTER 2. TWO - STRATEGY GAMES \n\u003cbr\u003e PART 1: 2 X 2 Games \n\u003cbr\u003e The Approach \n\u003cbr\u003e Fluctuations \n\u003cbr\u003e Saddle-points \n\u003cbr\u003e Mixed Strategies \n\u003cbr\u003e The Oddment \n\u003cbr\u003e Rules for Finding Odds \n\u003cbr\u003e Value of the Game \n\u003cbr\u003e Scale Effects \n\u003cbr\u003e Good Play vs. Poor \n\u003cbr\u003e Example 2. The Hidden Object \n\u003cbr\u003e Example 3. The Daiquiris \n\u003cbr\u003e Example 4. The River Table \n\u003cbr\u003e Example 5. The Attack-Defense Game \n\u003cbr\u003e Example 6. The Music Hall Problem \n\u003cbr\u003e Example 7. The Darkroom \n\u003cbr\u003e Example 8. The Birthday \n\u003cbr\u003e Example 9. The Huckster \n\u003cbr\u003e Example 10. The Squad Car \n\u003cbr\u003e Summary of 2 X 2 Methods \n\u003cbr\u003e Exercises 1 \n\u003cbr\u003e PART 2: 2 X m Games \n\u003cbr\u003e Saddle-points \n\u003cbr\u003e Dominance \n\u003cbr\u003e Mixed Strategies \n\u003cbr\u003e Graphical Solutions \n\u003cbr\u003e Example 11. The Spellers \n\u003cbr\u003e Example 12. The Sports Kit \n\u003cbr\u003e Example 13. The Hi-Fi \n\u003cbr\u003e Chance Devices \n\u003cbr\u003e Summary of 2 X m Methods \n\u003cbr\u003e Exercises 2 \n\u003cbr\u003eCHAPTER 3. THREE - STRATEGY GAMES \n\u003cbr\u003e PART 1: 3 X 3 Games \n\u003cbr\u003e Morale-building Discourse \n\u003cbr\u003e Saddle-points \n\u003cbr\u003e Dominance \n\u003cbr\u003e Value of the Game \n\u003cbr\u003e Three Active Strategies \n\u003cbr\u003e Games We Wish You'd Never Met \n\u003cbr\u003e Example 14. Scissors-Paper-Stone \n\u003cbr\u003e Example 15. The Coal Problem \n\u003cbr\u003e Example 16. The Heir \n\u003cbr\u003e Example 17. The Cattle Breeders' Separation \n\u003cbr\u003e Example 18. The Date \n\u003cbr\u003e Summary of 3 X 3 Methods \n\u003cbr\u003e Exercises 3 \n\u003cbr\u003e PART 2: 3 X m Games \n\u003cbr\u003e Method of Solving \n\u003cbr\u003e Example 19. The Bass and the Professor \n\u003cbr\u003e Example 20. The Bedside Manner \n\u003cbr\u003e Example 21. The Chessers \n\u003cbr\u003e Summary of 3 X m Methods \n\u003cbr\u003e Exercises 4 \n\u003cbr\u003eCHAPTER 4. FOUR - STRATEGY GAMES AND LARGER ONES \n\u003cbr\u003e Solution via Revelation \n\u003cbr\u003e Saddle-points \n\u003cbr\u003e Dominance \n\u003cbr\u003e All-strategies-active \n\u003cbr\u003e Example 22. The Secondhand Car \n\u003cbr\u003e Example 23. The Silviculturists \n\u003cbr\u003e Example 24. Color Poker \n\u003cbr\u003e Example 25. For Older Children \n\u003cbr\u003e Example 26. The Process Server \n\u003cbr\u003e Example 27. The Palm Game \n\u003cbr\u003e Example 28. The Administrator's Dilemma \n\u003cbr\u003e Example 29. The Colonel Blotto Problem \n\u003cbr\u003e Example 30. Morra \n\u003cbr\u003e Example 31. The Maze \n\u003cbr\u003e Example 32. Merlin \n\u003cbr\u003e Summary of 4 X m Methods \n\u003cbr\u003e Exercises 5 \n\u003cbr\u003eCHAPTER 5. MISCELLANY \n\u003cbr\u003e Approximations \n\u003cbr\u003e More on Dominance \n\u003cbr\u003e Simple Solutions \n\u003cbr\u003e Multiple Solutions \n\u003cbr\u003e Exercise 6 \n\u003cbr\u003e On Measurement \n\u003cbr\u003e Qualitative Payoffs \n\u003cbr\u003e Example 33. Portia \n\u003cbr\u003e Example 34. The Lady or the Tiger \n\u003cbr\u003e Games Played Only Once \n\u003cbr\u003e Symmetric Games \n\u003cbr\u003e Linear Programming \n\u003cbr\u003e Example 35. The Diet \n\u003cbr\u003e Non-zero-sum Games \n\u003cbr\u003e Conclusion \n\u003cbr\u003eCHAPTER 6. GENERAL METHOD OF SOLVING GAMES \n\u003cbr\u003e First Example \n\u003cbr\u003e Basic Solutions \n\u003cbr\u003e Second Example \n\u003cbr\u003e Summary of Pivot Method \n\u003cbr\u003e How to Check the Work \n\u003cbr\u003e Control Sums \n\u003cbr\u003eAPPENDIX \n\u003cbr\u003e Table of Random Digits \n\u003cbr\u003e Solutions to Exercises \n\u003cbr\u003eINDEX \n\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003ePublisher Marketing\u003c\/strong\u003e:\u003cbr\u003e\n\t\t\t\t\t\t\t\tWhen J.D. Williams wrote this entertaining, witty introduction for the nonscientist, Game Theory was still a somewhat mysterious subject familiar to very few scientists beyond those researchers, like himself, working for the military. Now, over thirty years after its original publication as a Rand Corporation research study, his light-hearted though thoroughly effective primer is the recognized classic introduction to an increasingly applicable discipline. Used by amateurs, professionals, and students throughout the world in the classroom, on the job, and for personal amusement, the book has been through ten printings, and has been translated into at least five languages (including Russian and Japanese).\u003cbr\u003e\u003cbr\u003e\n\u003cstrong\u003ePublisher Marketing\u003c\/strong\u003e:\u003cbr\u003e\n\u003c\/p\u003e\n\u003cp\u003eWhen J. D. Williams wrote this entertaining, witty introduction for the nonscientist, game theory was still a somewhat mysterious subject familiar to very few scientists beyond those researchers, like himself, working for the military. Now, over thirty years after its original publication as a Rand Corporation research study, his light-hearted though thoroughly effective primer is the recognized classic introduction to an increasingly applicable discipline. Used by amateurs, professionals, and students throughout the world in the classroom, on the job, and for personal amusement, the book has been through ten printings, and has been translated into at least five languages (including Russian and Japanese).\u003cbr\u003eRevised, updated, and available for the first time in an inexpensive paperback edition, \u003ci\u003eThe Compleat Strategyst \u003c\/i\u003eis a highly entertaining text essential for anyone interested in this provocative and engaging area of modern mathematics. In fully illustrated chapters complete with everyday examples and word problems, Williams offers readers a working understanding of the possible methods for selecting strategies in a variety of situations, simple to complex. With just a basic understanding of arithmetic, anyone can grasp all necessary aspects of two-, three-, four-, and larger strategy games with two or more sets of inimical interests and a limitless array of zero-sum payoffs.\u003cbr\u003eAs research and study continues not only in this new discipline but in the related areas of statistics, probability and behavioral science, understanding of games, decision making, and the development of strategies will be increasingly important. In the areas of economics, sociology, politics, and the military, game theory is sure to have an even wider impact. For students and amateurs fascinated by game theory's implications there is no better, immediately applicable, or more entertaining introduction to the subject than this engaging text by the late J. D. Williams, Professor of Mathematics at Princeton University and a member of the Research Council of The Rand Corporation.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cbr\u003e\u003cbr\u003e\n\n\u003cbr\u003e\n\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e\n","brand":"Dover Publications","offers":[{"title":"Default Title","offer_id":46581129871491,"sku":"SPTM-9780486251011","price":10.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0564\/6830\/8099\/files\/9780486251011_spiral_0aa83af0-0aff-4535-81ee-1942e7d5d436.png?v=1770802719","url":"https:\/\/sebink.com\/products\/the-compleat-strategyst-being-a-primer-on-the-theory-of-games-of-strategy-revised-dover-books-on-mathematics","provider":"Sebink","version":"1.0","type":"link"}